Esports in Asia

Esports is one of the most popular sports when it comes to Asia. This can be easily witnessed when we see fans praising a certain team or a tournament. There are numerous reasons for the popularity it is facing today. In this article, we are trying to understand the reason for the craze that one faces in Asia.

Ma Jae Yoon, this is one character which is commonly known from the game saviour. It is generally portrayed as a sex symbol by the media but has a large fan base in Korea. He has a pasty face and is on all billboards, commercials and credit cards. He is nothing less than a celebrity in Korea and all due to his stellar performance in computer games. There are many people who are trying to get the hang of the game, but it is important to realise that e-sports has cultural aspects to it.

popular sports

South Korea is a state of technological advancements(Watch Now) with some tension with the North and esports can out at the time of depression. Later, these games become extremely competitive and created a much stronger impact in South Korea. It also follows macroeconomic reasons for the process as in the 1990s Asia took the hit as it has some financial crisis where PCs were also sold cheap. This makes a lot of people work in broadband, giving them the right time to get their hands on these games.

Also, South Korea was beginning to gain back its international popularity, where people began to play, and people started to migrate to Korea to play the tournaments. This was initially limited to Internet Cafes as there was a lack of internet connection as there was no affordable computer initially. In 2001, 28% of the South Korean Population had internet connections which have 1/5th of the users playing games. Later with the approval of the Ministry of culture, sports and tourism KeSPA was established.

playing games

KeSPA started with simple research and organising the right key points which can allow one to get the right success. This later started to be televised in the form of tournaments and games which ti their surprised proved to be a success. The World Cyber games later were hosted in South Korea in 2001 and were successful where it started to draw tens of thousands of players into Korea for the sake of competition. The number of internet users grew to 34,120,000 by time, and over 55% of the population was interested in games. This is where South Korea grew its success. The nation later began to change were children as well as adults aspired to become programmers or professional gamers who is also considered to be an Athlete.

eSports

The esports industry is showing no signs of slowing down and is not a professional sports tournament which can easily fill huge stadiums. There are millions of viewers who can easily tune into the games with their own battles to play their favourite games. Many investments are made, sponsorships budgets increase the developers’ agendas to get into the right sports. The industry continues to grow, and with each game, there are gaining strength they need to move forwards. But before you go ahead, a become a professional esports player. Here are certain things that you must know.

Esports or electronic sports is a professional, organised video game competition which invites people from all around the world to compete and win. This is a highly competitive arena where one can offer a large sum of money and prestige. The tournaments can range from small to local matches which is easy to fill a stadium. The Esports industry is said to be worth one billion and is estimated to grow to 38% by the next year. Although there are negative points to the games, there is still a lot of growth which one cannot deny.

 

A brief history

The first esports event was held back in the year 1972, where the Stamford University students were competing against each other. In the 80s there was evidence of video game tournaments where more than 10,000 people attended to play the Space Invaders Championship. There was also a time where players were much more interested in beating each other’s high score. As the gaming craze became more and more popular, the 90s era took it up, and esports was established. There were many companies who were interested in holding professional gaming tournaments. There was also one where people began to see money becoming a factor in the industry.

Later due to normalisation of gaming and the internet, it became tough. It was seen as what modern-day esports look like. There were also streaming platforms like twitch which made everything possible. People started to show interest in the game and became popular. Many tournaments took place later on, and it became more professional as more and more players were becoming professional players and earning millions with the prize money.

Key statistics

Key statistics

There are many facts and figures which has made esports a global phenomenon.

  • It is still growing as it is a billion-dollar industry which can be seen rising 38% in the next year and with already $116 million invested this does not seem far.
  • North Americans account for $345 millions of the revenue, which is generated.
  • More than $380 million people are enthusiastic, and 215 million people are occasional watchers.
  • A lot of events are held every year in major cities, which generate $59 million in tickets.