TvZ Skyterran

Talk shop here. Builds, micro, macro, maps and tactics are the name of the game. If you're lucky, the ROOT guys might drop in and show you a thing or two about infestors.

Postby cchily13 » Sun Aug 12, 2012 12:00 am

So recently a build was posted on TL. It seems like it would be very effective against players of all levels so here it is.
http://www.teamliquid.net/forum/viewmes ... _id=359499
"A real warrior doesn't dash off after the next victory, nor throw a fit when experiencing a loss. A real warrior ponders the next battle."-Elite Four Grimsley
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Postby Xemnu » Sun Aug 12, 2012 12:11 am

Sky terran actually really sucks you lose to alot of stupid all ins and late game mass curropter infestor beats it and Fitzyhere style hard counters it
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Postby xOZero » Mon Aug 13, 2012 5:59 pm

I can see this working until the zerg just builds mass corrupter as soon as they scout the base.
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Postby Noobity » Mon Aug 13, 2012 11:04 pm

With enough Ravens, nothing zerg does counters this. Nothing at all. Seeker Missiles get off and kill all the infestors before they can get their Neurals off.
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Postby DocTheMedic » Mon Aug 13, 2012 11:39 pm

Which falls to Zerg to neural a few of your ravens to HSM your ravens off; that's the counter, if they haven't already fungaled your ravens a mile away. Banshees are the safest way to kill infestors, but that fails when the zerg has lots of infestors and some mutas/corruptors/queens/hydras. Battlecruisers fail spectacularly at killing infestors; their attack is too slow and close ranged, and their yamato is easily countered with a neural. There's really nothing the other races can do to out air a zerg with only air units.
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Postby Noobity » Mon Aug 13, 2012 11:51 pm

You can get HSM off while the neural is charging at the raven, which I believe depletes the energy or most of the energy for the raven. This also does splash which kills units outright rather than applying a DoT.

Essentially, the terran has more firepower, with HSM being ridiculous with aoe damage if it gets off. The zerg needs to split their units extremely well to mitigate HSM damage. And don't forget that Ravens and Banshees have the same tech path, so a couple cloaked banshees flanking for the express purpose of taking out infestors when the battle begins are extremely effective.

You're not worrying about out-airing a zerg, you're worrying about beating a corrupter/infestor army with skyterran. If there are infestors in the battle there's no reason you can't have ghosts cloaked, flanking to EMP the infestors. By the time you're worrying about maxing out on battlecruisers and ravens, you're in a plenty good enough position to have 5-10 ghosts as well.
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Postby DocTheMedic » Tue Aug 14, 2012 1:26 am

Neural has a range of 7, which outranges HSM by 1. Fungal has a range of 9, which means it's effect is slightly farther. Certainly depends on the positioning and spread of units on both ends, but infestor counters raven. You also can't spare the gas for ghost tech as well, and if you do, it's simply a matter of swarming your ghosts with ling/bane before bringing in the infestors. This build is plain bad and gimmicky, relying on your opponent to be of significantly inferior infestor micro compared to your raven micro to work. It's fun once in a while to pull off, but I don't think it should be one's main TvZ build.
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