So recently a build was posted on TL. It seems like it would be very effective against players of all levels so here it is.
http://www.teamliquid.net/forum/viewmes ... _id=359499
TvZ Skyterran
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Which falls to Zerg to neural a few of your ravens to HSM your ravens off; that's the counter, if they haven't already fungaled your ravens a mile away. Banshees are the safest way to kill infestors, but that fails when the zerg has lots of infestors and some mutas/corruptors/queens/hydras. Battlecruisers fail spectacularly at killing infestors; their attack is too slow and close ranged, and their yamato is easily countered with a neural. There's really nothing the other races can do to out air a zerg with only air units.
- DocTheMedic
- Posts: 14
- Joined: Tue Aug 07, 2012 5:25 am
You can get HSM off while the neural is charging at the raven, which I believe depletes the energy or most of the energy for the raven. This also does splash which kills units outright rather than applying a DoT.
Essentially, the terran has more firepower, with HSM being ridiculous with aoe damage if it gets off. The zerg needs to split their units extremely well to mitigate HSM damage. And don't forget that Ravens and Banshees have the same tech path, so a couple cloaked banshees flanking for the express purpose of taking out infestors when the battle begins are extremely effective.
You're not worrying about out-airing a zerg, you're worrying about beating a corrupter/infestor army with skyterran. If there are infestors in the battle there's no reason you can't have ghosts cloaked, flanking to EMP the infestors. By the time you're worrying about maxing out on battlecruisers and ravens, you're in a plenty good enough position to have 5-10 ghosts as well.
Essentially, the terran has more firepower, with HSM being ridiculous with aoe damage if it gets off. The zerg needs to split their units extremely well to mitigate HSM damage. And don't forget that Ravens and Banshees have the same tech path, so a couple cloaked banshees flanking for the express purpose of taking out infestors when the battle begins are extremely effective.
You're not worrying about out-airing a zerg, you're worrying about beating a corrupter/infestor army with skyterran. If there are infestors in the battle there's no reason you can't have ghosts cloaked, flanking to EMP the infestors. By the time you're worrying about maxing out on battlecruisers and ravens, you're in a plenty good enough position to have 5-10 ghosts as well.
- Noobity
- Posts: 144
- Joined: Sat Jul 07, 2012 10:13 pm
Neural has a range of 7, which outranges HSM by 1. Fungal has a range of 9, which means it's effect is slightly farther. Certainly depends on the positioning and spread of units on both ends, but infestor counters raven. You also can't spare the gas for ghost tech as well, and if you do, it's simply a matter of swarming your ghosts with ling/bane before bringing in the infestors. This build is plain bad and gimmicky, relying on your opponent to be of significantly inferior infestor micro compared to your raven micro to work. It's fun once in a while to pull off, but I don't think it should be one's main TvZ build.
- DocTheMedic
- Posts: 14
- Joined: Tue Aug 07, 2012 5:25 am
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