Deeper into DOTA…
The sequel to DOTA came as a surprisingly exciting game with enhanced visuals and gaming techniques. Valve was the developer behind this multiplayer online battle arena game (MOBA), the very same company that steered the classics like Half-Life and Portal. The game is all about teamwork and how unified you stand all through the enemy’s attack. You need to have a group of 5 players to fortify the ancient wall that leads to your dynasty. Individual heroes have to be selected by each player and levels can be upped by putting in efforts to hit on every opportunity to defeat non-player characters.
The respective teams will occupy opposite sides of the map, and the primary goal should be to create a strong defense against the enemy’s attack. Strategies work here more than strength, thereby validating the need to stay calm and defending. When the team proceeds unified and morale developed, the ultimate objective must be to stand impregnable and equally to attack. Every hero has a certain set of attributes, and they are selected according to these qualities.
Entry into this game was made easy by making it free of charges. In-game customization charges may apply, which is completely dependent on an individual’s aesthetic sense. Even the computers with minimum specs as that of 4GB RAM can run this game with top-tier graphics to take you into the world of the ancients.
Steam is a platform that Valve owns, in which DOTA 2 is the most popular game with millions of players signing up to protect the walls from destruction. The first game that launched in 2011 received enormous reception, and it all led to DOTA winning the People’s Choice Award from IGN.